Student learns how to edit video

IMPORTANT!
Many SMC classes require the use of a computer with Internet access to reach class resources and/or to complete assignments and/or take exams. To locate a computer lab on campus go to www.smc.edu/acadcomp and click on the “Labs” link.

Entertainment Technology

ET 2, Storytelling    3 units

Transfer: CSU   •   Prerequisite: None.

This introductory critical thinking class covers the fundamentals of storytelling and story structure. Students will explore a general history of storytelling, from its pictorial roots of cave paintings to its modern forms in entertainment media. This class includes an overview of different cultures and how these cultures use story to entertain and disseminate social values. Emphasis will be on how story is used in modern Western society and how storytelling impacts moral issues. Guest lectures from the entertainment industry will come to share with the class their ideas on storytelling in modern media. Students will learn to prepare and tell effective stories.

2225   2:15p-5:20p W   BUNDY 127   Keeshen J F
Above section 2225 meets at the Bundy Campus, 3171 South Bundy Drive, Los Angeles, CA 90066.

4177   6:30p-9:35p M   BUNDY 119   Keeshen J F
Above section 4177 meets at the Bundy Campus, 3171 South Bundy Drive, Los Angeles, CA 90066.

ET 11, Computer Skills for Digital Media    3 units

Transfer: CSU   •   Prerequisite: None.

This introductory course covers the computer skills, concepts, and essential software needed to work successfully in the fields of computer animation and interactive media. Students will learn the use of general computer skills such as file organization for projects, keyboard shortcuts, using local area networks, and using proper file suffixes. Digital image concepts such as vector and rastor images, color bit depth, and pixel dimensions will be introduced. Key software applications will be covered for rastor image editing, vector image editing, audio, web browsing, and spreadsheets.

2226   Arrange-5 Hours    ONLINE-E   Abode Jr P J
Above section 2226 is a Distance Education course conducted over the Internet. For additional information, go to www.smc.edu/OnlineEd.

ET 13, 2D Game Prototyping    3 units

Transfer: CSU   •   Prerequisite: None.   •   Advisory: Entertainment Technology 42.

This computer-based course is focused on the design and implementation of successful prototypes for console, mobile and casual gaming platforms, and the Internet. Students will learn the fundamentals of software authoring for these platforms including interactive story telling, navigation metaphors, technical constraints, gaming basics, and usability. Students will gain experience working with media (text, graphics, animation, video, and audio), using authoring environments, and writing scripts to control interactivity. Students will design and implement game and software titles that can be included in their portfolios.

This course uses the Gamemaker gaming engine.

2227   2:00p-5:05p W   AIR 136   Javelosa D A

   Arrange-2 Hours        
Above section 2227 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 18, Digital Storyboarding    3 units

Transfer: CSU   •   Prerequisite: Entertainment Technology 2.   •   Skills Advisory: Entertainment Technology 11, 91, 92.

This introductory course explores the fundamentals of the storyboarding process used in the entertainment industry. Through the use of computer software and the digital drawing tablet, students will learn the basic principles of visual storytelling including techniques such as staging, composition and camera movement. The class will analyze and discuss the various applications of digital storyboarding for games, web, 2D and 3D animation, and visual effects.

2228   9:30a-1:35p Th   AIR 135   Klautky E K
Above section 2228 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

2229   2:00p-6:05p T   AIR 135   Keeshen J F
Above section 2229 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 19A, Beginning 2D Animation    3 units

Transfer: CSU   •   Prerequisite: None.   •   Skills Advisory: Entertainment Technology 11, 91, 92.

This introductory course teaches the basic principles of digital animation. Through lectures and projects, students will learn animation fundamentals such as timing, staging, squash and stretch, anticipation, follow through, overlapping action, arcs, and exaggeration. The material covered in this course serves as a foundation for advanced courses in games, web, 2D and 3D animation, and visual effects.

2230   9:30a-1:35p W   AIR 135   Keeshen J F

   Arrange-1 Hour        
Above section 2230 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

4178   5:30p-9:35p M   AIR 135   De Jong O F

   Arrange-1 Hour        
Above section 4178 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 19B, Advanced 2D Animation    3 units

Transfer: CSU   •   Prerequisite: Entertainment Technology 19A.

This advanced course focuses on the tools and methods used to create digital character animation. Through lectures and projects, students will further their understanding and application of the 12 principles of animation such as timing, weight, anticipation, squash and stretch, overlapping action, exaggeration and staging. Students will be introduced to the basics of lip-synch and performance animation.

2231   9:30a-1:35p T   AIR 135   Davis J A
Above section 2231 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 20, Visual Development    3 units

Prerequisite: Entertainment Technology 2 and 18.   •   Advisory: Entertainment Technology 91 and 94.

This course explores the pre-production process used in the entertainment industry. Students will learn how to visually develop an idea for production. Areas covered by this course include story/concept development, art direction, writing, storyboarding, layout, sound design, and timing. Students will create an individual story bible, style guide and animatic based on an assigned theme. The course will also examine the differences in film, broadcast and video game production, and their impact on the design process.

2232   2:00p-5:05p Th   AIR 135   Keeshen J F

   Arrange-1 Hour        
Above section 2232 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 21A, Character Design    3 units

Transfer: CSU   •   Prerequisite: Entertainment Technology 37; Prerequisite/Corequisite: Entertainment Technology 20 (ET 20 can be taken concurrently with ET 21A).

This course explores the process of designing compelling characters for entertainment projects. Students will learn how to develop characters in a variety of styles for 2D and 3D animation production. The course will emphasize the importance of self-expression in character design, and enable students to develop an effective personal style.

4179   6:30p-9:35p Th   AIR 135   Davis J A
Above section 4179 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 24, 3D Fundamentals    4 units

Transfer: CSU   •   Prerequisite: None.   •   Skills Advisory: Entertainment Technology 11.

This introductory course provides a basic overview of the tools used in the creation of 3D digital animation. Topics covered include modeling, character rigging, animation, shading, lighting and rendering. This course emphasizes the fundamental concepts of 3D digital animation as well as an understanding of the software. In addition to completing weekly exercises, students will apply the skills they learn to create an individual project.

This course uses Autodesk Maya.

2233   2:00p-6:05p M   AIR 136   Farre-Torrents R

   Arrange-2 Hours        
Above section 2233 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

4180   5:30p-9:35p W   AIR 136   Hussain W

   Arrange-2 Hours        
Above section 4180 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 24B, 3D Character Animation    3 units

Transfer: CSU   •   Prerequisite: Entertainment Technology 24.

This course focuses on the basic principles of character animation as applied to 3D characters. Techniques such as posing, timing, weight, anticipation, squash and stretch, overlapping action, and staging are covered. Students will also be introduced to the basics of performance animation. In addition to completing weekly exercises, students will apply the skills they learn to create an individual project.

This course uses Autodesk Maya.

4181   6:30p-9:35p Th   AIR 136   Kim Jo S
Above section 4181 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 25, 3D Modeling    3 units

Transfer: CSU   •   Prerequisite: Entertainment Technology 24.

This course provides an overview of the production process used to construct digital characters and environments. Using industry-standard tools and methods, students will learn to create production-ready 3D models. Organic and inorganic modeling with polygons, NURBS and subdivision surfaces will be covered. Students will also learn the basic principles of digital sculpting software as well as methods for optimizing models for 3D game engines.

This course uses Autodesk Maya and Pixologic ZBrush.

4182   6:30p-9:35p W   AIR 135   Williams V J

   Arrange-2 Hours        
Above section 4182 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 30, Animation Project    4 units

Transfer: CSU   •   Prerequisite: Entertainment Technology 20, and 25.

This course covers the design and production of a faculty-supervised project for portfolio development. Students will develop an animated project from an original concept to final output. Areas covered by this course will include story development and design, modeling, rigging, animation and rendering. This course will enable students to develop an effective demonstration reel.

2234   9:00a-1:05p M   AIR 136   Farre-Torrents R

   Arrange-1 Hour        
Above section 2234 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 31A, Digital Video Fundamentals    3 units

Transfer: CSU   •   Skills Advisory: Entertainment Technology 11.

This introductory course familiarizes students with the fundamental aspects of digital video production. Covering acquisition formats, authoring formats and delivery formats, the class provides a strong foundation for working with digital picture (both motion picture and still pictures) and digital sound in non-linear digital video post production. Topics will include digital vs. analog, time code, frame rates, frame size, frame aspect ratio, pixel aspect ratio, data transfer rates, key frames, NTSC and PAL television standards, image composition and acquisition, video capture,compression and output. Editing will be taught on Adobe Premiere.

2235   9:30a-12:35p W   AIR 137   Louie W B

   Arrange-1 Hour        
Above section 2235 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

NEW   3453   9:30a-1:00p M   AIR 137   Louie W B

   Arrange-1 Hour        
Above section 3453 meets for 16 weeks, Feb 27 to Jun 12, at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

2236   2:00p-5:05p Th   AIR 137   Louie W B

   Arrange-1 Hour        
Above section 2236 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 31B, Digital Video Editing    3 units

Prerequisite: Entertainment Technology 31A.

This course focuses on the advanced techniques, skills, and theories of editing as well as the technical requirements for assembling a digital video project. Through a series of hands-on projects, students will put traditional theories of picture and sound editing into practice. The course will also cover the history of nonlinear editing and provide an overview of the post production process. Avid Media Composer will be the primary editing software utilized in this course.

2237   9:30a-12:35p Th   AIR 136   Louie W B

   Arrange-1 Hour        
Above section 2237 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

2238   2:00p-5:05p W   AIR 137   Louie W B

   Arrange-1 Hour        
Above section 2238 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 32, Digital Compositing    3 units

Transfer: CSU   •   Skills Advisory: Entertainment Technology 31A, Graphic Design 64 (formerly same course as Entertainment Technology 37).

Digital compositing is the process of digitally manipulating a combination of source images to produce a seamless whole. This course provides a complete overview of the compositing process as it is used in film/television, visual effects, and multimedia. Areas covered include image creation and manipulation techniques as well as design and color fundamentals. Through a series of exercises and projects, students will develop the aesthetic and technical skills necessary for integrating diverse visual elements into cohesive imagery.

4183   6:30p-9:35p T   AIR 136   Uzan D

   Arrange-1 Hour        
Above section 4183 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 34, Web Animation I    3 units

Transfer: CSU   •   Skills Advisory: Entertainment Technology 11.

This class focuses on all aspects of web animation, giving special attention to characters and graphics, as well as interactivity and light programming. Students learn the tricks of controlling file size, special approaches for importing and creating animation, and all other production techniques needed for building complete web animation projects.

2239   9:30a-12:35p M   AIR 135   Rotblatt S J
Above section 2239 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 39, Digital Audio for Games    3 units

Transfer: CSU   •   Advisory: Entertainment Technology 11.

This Windows-based course will introduce students to the fundamentals of digital audio design and provide them with the basic tools to use the technology appropriately, creatively, and effectively. The course will focus on audio for games, digital media, and electronic music implementation. Practical experience will be balanced by an emphasis on understanding the fundamentals of the technology and its applications within the interactive game industry. Topics covered will include principles of good audio design; the essential hardware and software tools of music production in a digital environment; characteristics and differences between various audio formats; basic principles of sound waveform editing; and recording techniques for interactive and video integration.

2240   9:30a-12:35p W   AIR 136   Javelosa D A
Above section 2240 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 40, Digital Audio Fundamentals    3 units

Transfer: CSU   •   Skills Advisory: Entertainment Technology 11.

This course will introduce students to the fundamentals of digital audio design and provide them with the basic tools to use the technology appropriately, creatively, and effectively. A large element of hands-on practical experience will be balanced by an emphasis on understanding the fundamental theoretical principles of the technology and its applications within the entertainment industry. Topics covered will include the basic characteristics and differences between analog and digital audio; principles of good audio design; the essential hardware and software tools of music production in a digital environment; characteristics and differences between the main digital audio formats; basic principles of sound waveform editing; and recording techniques for multimedia and video integration.

This course uses DigiDesign Pro Tools.

2241   9:30a-12:35p Th   AIR 137   Javelosa D A

   Arrange-2 Hours        
Above section 2241 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

4184   6:30p-9:35p MW   AIR 137   Beasley F

   Arrange-4 Hours        
Above section 4184 meets for 8 weeks, Apr 17 to Jun 07, at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport. Above section 4184 is part of the Promo Pathway program and enrollment is limited to program participants. See Special Programs section of class schedule or http://www.smc.edu/promo for additional program information.

ET 41, Digital Audio Post Production    3 units

Transfer: CSU   •   Prerequisite: Entertainment Technology 40.

In this course, students will combine skills acquired in the advanced digital media courses to design and implement sound for their portfolio projects. Areas covered include live audio recording, working with prerecorded audio elements, and inventing sounds using Foley techniques. The principles of sound sweetening and multi-track layering will be addressed, as well as multi-track compositing. Students will also learn techniques seamlessly moving audio between audio and video editing tools.

This course uses DigiDesign Pro Tools.

2242   9:00a-12:05p Sat   AIR 137   Platt H H

   Arrange-2 Hours        
Above section 2242 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 41M, Digital Music Production    3 units

Transfer: CSU   •   Prerequisite: Entertainment Technology 40.

In this course, students will learn the skills necessary to digitally record and produce music at a professional level. Hands-on practical techniques will reinforce an understanding of recording, editing, programming and mixing for music production. Topics covered will include recording with microphones, programming electronic instruments, MIDI, proper use of audio effects and music mixing techniques.

This course uses DigiDesign Pro Tools.

2243   2:00p-5:05p M   AIR 137   Beasley F

   Arrange-2 Hours        
Above section 2243 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 42, Principles of Game Development    3 units

Transfer: CSU   •   Prerequisite: None.

This course is an introductory overview of the electronic game development process that underlines the historical context, content creation strategies, and future trends in the industry. The course will also explain how games are produced, tested, and released. This course will also cover the history of game platforms up to the most recent systems, and the expanded growth in Mobile, Casual, and Serious game development.

2244   2:00p-5:05p M   BUNDY 154   Javelosa D A
Above section 2244 meets at the Bundy Campus, 3171 South Bundy Drive, Los Angeles, CA 90066.

ET 44, Game Design/Play Mechanics    3 units

Transfer: CSU   •   Advisory: Entertainment Technology 42.

This course covers the fundamentals of game design. The focus is on building a solid understanding of play mechanics: the formal elements of play, the dramatic elements that make a game meaningful to its players, and the system dynamics that shape the overall experience. Lectures will use historical and current games and genres to illustrate key concepts. Topics include strategy and tactics, resource management, emergent complexity, puzzles and puzzle development, and the business of games. Students will learn the process of design through prototyping, playtesting and revising their own original game concepts.

4186   6:30p-9:35p Th   AIR 131   Javelosa D A
Above section 4186 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 60, Post Production Project   3units

Transfer: CSU   •   Prerequisite: Entertainment Technology 41and Entertainment Technology 31B, or Film Studies 32L.

This computer-based course covers the design and production of a faculty supervised project for portfolio development. Students will produce an original post production project from creation of the original concept through the completion of the finished project. Emphasis will be placed on design quality and technical execution. Students will complete one major project for their portfolio.

2245   9:30a-12:35p F   AIR 137   Louie W B

   Arrange-1 Hour        
Above section 2245 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 61, History of Animation    3 units

Transfer: CSU   •   Prerequisite: None.

This course will explore the history of animation through its earliest beginnings to the present. In addition to the chronological order of events, this course will look at the multi-faceted aspects of this relatively modern art form. The influences of economics and social/political pressures on the art form will be examined. Included will be the study of individual animators and studios, big and small; different art techniques, materials 2D and 3D. The class will also examine the principles of movement and how they apply to the zoetrope as well as the computer.

2246   Arrange-6.5 Hours    ONLINE-E   Poirier N P
Above section 2246 meets for 8 weeks, Feb 13 to Apr 07, and is a Distance Education course conducted over the Internet. For additional information, go to www.smc.edu/OnlineEd.

ET 72, Career Development    2 units

Transfer: CSU   •   Prerequisite: None.

This course provides an overview of the strategies and techniques to develop a career within the entertainment industry, which includes jobs in the production of live action, animation, game, interactive, internet, visual effects, as well as performance and other entertainment fields. Students will learn to identify and research potential career paths in these various industries. They will develop personal marketing tools, such as resume, cover letter and other presentation materials (i.e. demo reels, personal websites, portfolios, etc.), that will help to brand and promote them into the industry. Networking skills and interviewing techniques will prepare them for any entry-level position in the entertainment industry.

2247   Arrange-4 Hours    ONLINE-E   Nagel J G
Above section 2247 meets for 8 weeks, Feb 13 to Apr 07, and is a Distance Education course conducted over the Internet. For additional information, go to www.smc.edu/OnlineEd.

ET 91, Perspective Drawing    2 units

Transfer: UC, CSU   •   Prerequisite: None.

This course focuses on the principles of three-dimensional drawing. Emphasis is placed on fundamental concepts such as diminution, foreshortening, convergence and shading. Concepts such as horizon lines, vanishing points, and picture planes will be covered. Perspective drawing methods will be applied to rendering interiors, exteriors, objects and figures.

2254   2:00p-6:05p M   AIR 131   Klautky E K
Above section 2254 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 92, Figure in Motion    3 units

Transfer: CSU   •   Prerequisite: None.

This is the foundation course for traditional and computer animators to understand and draw the figure in motion. This course teaches the student to visualize and quick sketch the figure in three-dimensional as it moves through space. Emphasis is placed on construction, volume, key poses and gestures as the figure moves in a given action. Students will also develop portfolio drawings necessary for job interviews in the industry.

4187   4:30p-9:35p W   AIR 180   Karol-Crowther C I
Above section 4187 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 94, Color Theory and Application    2 units

Transfer: CSU   •   Prerequisite: None.

Students in this course will study the development of color perception, harmony, expression, visualization, and the application of color in traditional and digital imagery using a 2-D, 3-D, or 4-D format through a series of problem-solving exercises and projects.

2255   9:00a-1:05p F   AIR 135   Jackson B E
Above section 2255 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

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