Student learns how to edit video

IMPORTANT!
Many SMC classes require the use of a computer with Internet access to reach class resources and/or to complete assignments and/or take exams. To locate a computer lab on campus go to www.smc.edu/acadcomp and click on the “Labs” link.

Entertainment Technology

ET 2, Storytelling 3 units

Transfer: CSU Prerequisite: None.

This introductory critical thinking class covers the fundamentals of storytelling and story structure. Students will explore a general history of storytelling, from its pictorial roots of cave paintings to its modern forms in entertainment media. This class includes an overview of different cultures and how these cultures use story to entertain and disseminate social values. Emphasis will be on how story is used in modern Western society and how storytelling impacts moral issues. Guest lectures from the entertainment industry will come to share with the class their ideas on storytelling in modern media. Students will learn to prepare and tell effective stories.

2342 2:15p-5:20p W CMD 180 Keeshen J F
Above section 2342 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

4199 6:30p-9:35p M CMD 180 Keeshen J F
Above section 4199 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

ET 11, Computer Skills for Digital Media 3 units

Transfer: CSU Prerequisite: None.

This introductory course covers the computer skills, concepts, and essential software needed to work successfully in the fields of computer animation and interactive media. Students will learn the use of general computer skills such as file organization for projects, keyboard shortcuts, using local area networks, and using proper file suffixes. Digital image concepts such as vector and rastor images, color bit depth, and pixel dimensions will be introduced. Key software applications will be covered for rastor image editing, vector image editing, audio, web browsing, and spreadsheets.

2343 Arrange-11.25 Hours ONLINE Abode Jr P J
Above section 2343 meets for 8 weeks, Oct 23 to Dec 15, and is a Distance Education course conducted over the Internet. For additional information, go to www.smc.edu/OnlineEd.

ET 13, 2D Game Prototyping 3 units

Transfer: CSU Prerequisite: None. Advisory: Entertainment Technology 42.

This computer-based course is focused on the design and implementation of successful prototypes for console, mobile and casual gaming platforms, and the Internet. Students will learn the fundamentals of software authoring for these platforms including interactive story telling, navigation metaphors, technical constraints, gaming basics, and usability. Students will gain experience working with media (text, graphics, animation, video, and audio), using authoring environments, and writing scripts to control interactivity. Students will design and implement game and software titles that can be included in their portfolios.

This course uses the Gamemaker gaming engine.

2344 9:30a-12:35p W CMD 207 Javelosa D A

Arrange-2 Hours
Above section 2344 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

ET 15, Beginning 3D Level Design 3 units

Transfer: CSU Prerequisite: Entertainment Technology 24. Skills Advisory: Entertainment Technology 13.

This course covers the fundamentals of game design and prototyping using 3D software authoring tools to incorporate various pre-existing static and dynamic game assets into original game levels. The focus of this class is on intelligent level design and creating script driven play mechanics to introduce interactivity and various game play elements. Students will plan and design levels effectively on paper before developing working 3D prototypes that can be play tested. Basic knowledge of 3D graphics is required.

This course uses the Unreal Engine 4.

4200 6:30p-9:35p T CMD 125 Hussain W

Arrange-1 Hour
Above section 4200 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

ET 18, Digital Storyboarding 3 units

Transfer: CSU Prerequisite: Entertainment Technology 2. Skills Advisory: Entertainment Technology 11, 91, 92.

This introductory course explores the fundamentals of the storyboarding process used in the entertainment industry. Through the use of computer software and the digital drawing tablet, students will learn the basic principles of visual storytelling including techniques such as staging, composition and camera movement. The class will analyze and discuss the various applications of digital storyboarding for games, web, 2D and 3D animation, and visual effects.

2345 9:30a-1:35p Th CMD 125 De Jong O F
Above section 2345 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

2346 2:00p-6:05p T CMD 125 Keeshen J F
Above section 2346 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

ET 19A, Beginning 2D Animation 3 units

Transfer: CSU Prerequisite: None. Skills Advisory: Entertainment Technology 11, 91, 92.

This introductory course teaches the basic principles of digital animation. Through lectures and projects, students will learn animation fundamentals such as timing, staging, squash and stretch, anticipation, follow through, overlapping action, arcs, and exaggeration. The material covered in this course serves as a foundation for advanced courses in games, web, 2D and 3D animation, and visual effects.

2347 9:00a-1:05p M CMD 125 Brown S S

Arrange-1 Hour
Above section meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

ET 19B, Advanced 2D Animation 3 units

Transfer: CSU Prerequisite: Entertainment Technology 19A.

This advanced course focuses on the tools and methods used to create digital character animation. Through lectures and projects, students will further their understanding and application of the 12 principles of animation such as timing, weight, anticipation, squash and stretch, overlapping action, exaggeration and staging. Students will be introduced to the basics of lip-synch and performance animation.

2348 9:30a-1:35p T CMD 125 Davis J A

Arrange-1 Hour
Above section meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

ET 20, Visual Development 3 units

Prerequisite: Entertainment Technology 2 and 18. Advisory: Entertainment Technology 91 and 94.

This course explores the pre-production process used in the entertainment industry. Students will learn how to visually develop an idea for production. Areas covered by this course include story/concept development, art direction, writing, storyboarding, layout, sound design, and timing. Students will create an individual story bible, style guide and animatic based on an assigned theme. The course will also examine the differences in film, broadcast and video game production, and their impact on the design process.

2349 2:00p-5:05p Th CMD 125 Keeshen J F

Arrange-1 Hour
Above section meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

ET 21A, Character Design 3 units

Transfer: CSU Prerequisite: Entertainment Technology 37; Prerequisite/Corequisite: Entertainment Technology 20 (ET 20 can be taken concurrently with ET 21A).

This course explores the process of designing compelling characters for entertainment projects. Students will learn how to develop characters in a variety of styles for 2D and 3D animation production. The course will emphasize the importance of self-expression in character design, and enable students to develop an effective personal style.

4201 5:30p-9:35p Th CMD 125 Davis J A

Arrange-1 Hour
Above section 4201 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

ET 21B, Environment Design 3 units

Transfer: CSU Entertainment Technology 20; Prerequisite/Corequisite: Entertainment Technology 91 and 94 (ET 91 and ET 94 can be taken concurrently with ET 21B).

This course explores the process of designing compelling environments for entertainment projects. Students will develop strategies to understand, evaluate and create a variety of environments for 2D and 3D production. Topics covered include visual composition, perspective drawing, digital cinematography, and designing for interactive and virtual environments.

NEW 2350 2:00p-6:05p M CMD 125 Brown S S

Arrange-2 Hours
Above section 2350 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

ET 21C, Prop and Vehicle Design 3 units

Transfer: CSU

Prerequisite: Entertainment Technology 20; Prerequisite/Corequisite: Entertainment Technology 91 and 94 (ET 91 and ET 94 can be taken concurrently with ET 21B).

This course explores the process of designing compelling props and vehicles for entertainment projects. Students will learn how to visually develop concepts from initial sketches to final renderings of objects from the everyday mundane to the fantastic. Emphasis is placed on principles of three-dimensional drawing and the application of design research.

2351 2:00p-6:05p W CMD 125 Klautky E K

Arrange-2 Hours
Above section 2351 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

ET 24, 3D Fundamentals 4 units

Transfer: CSU Prerequisite: None. Skills Advisory: Entertainment Technology 11.

This introductory course provides a basic overview of the tools used in the creation of 3D digital animation. Topics covered include modeling, character rigging, animation, shading, lighting and rendering. This course emphasizes the fundamental concepts of 3D digital animation as well as an understanding of the software. In addition to completing weekly exercises, students will apply the skills they learn to create an individual project.

This course uses Autodesk Maya.

2352 9:30a-1:35p M CMD 207 Fria C T

Arrange-2 Hours
Above section 2352 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

2353 2:00p-6:05p W CMD 207 Fria C T

Arrange-2 Hours
Above section 2353 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

ET 25, 3D Modeling 3 units

Transfer: CSU Prerequisite: Entertainment Technology 24.

This course provides an overview of the production process used to construct digital characters and environments. Using industry-standard tools and methods, students will learn to create production-ready 3D models. Organic and inorganic modeling with polygons, NURBS and subdivision surfaces will be covered. Students will also learn the basic principles of digital sculpting software as well as methods for optimizing models for 3D game engines.

This course uses Autodesk Maya and Pixologic ZBrush.

4204 6:30p-9:35p M CMD 125 Williams V J

Arrange-2 Hours
Above section 4204 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

ET 25B, 3D Character Creation 3 units

Transfer: CSU Prerequisite: Entertainment Technology 25.

This course covers digital character creation techniques from basic design principles to advanced digital sculpting techniques. The first part of the course explores the aesthetic and psychological aspects of design that will enable students to create compelling and original character and creature concepts. The second part of the course focuses on the technical aspects of creating characters in Maya. Students will advance from creating basic cartoon characters to high-end, film-ready creatures using fluids, hair, cloth, dynamics and digital sculpting tools to achieve the highest level of realism and energy in their digital sculptures.

This course uses Autodesk Maya and Pixologic ZBrush.

2354 9:30a-12:35p Sat CMD 125 Choi Y
Above section 2354 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

ET 25C, 3D Character Rigging 3 units

Transfer: CSU Prerequisite: Entertainment Technology 25.

This course covers the technical aspects of creating effective animation controls for 3D characters. Using industry-standard tools and methods, students will develop intuitive and efficient character rigs. The use of deformers, constraints, expressions, scripts, utility nodes and kinematic controls will be covered. Students will also be introduced to advanced topics such as cloth, hair, fur and muscle systems.

This course uses Autodesk Maya.

2355 2:00p-5:05p Th CMD 207 Yoon J W

Arrange-2 Hours
Above section 2355 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

ET 31A, Digital Video Fundamentals 3 units

Transfer: CSU Skills Advisory: Entertainment Technology 11.

This introductory course familiarizes students with the fundamental aspects of digital video production. Covering acquisition formats, authoring formats and delivery formats, the class provides a strong foundation for working with digital picture (both motion picture and still pictures) and digital sound in non-linear digital video post production. Topics will include digital vs. analog, time code, frame rates, frame size, frame aspect ratio, pixel aspect ratio, data transfer rates, key frames, NTSC and PAL television standards, image composition and acquisition, video capture,compression and output. Editing will be taught on Adobe Premiere.

2357 9:30a-12:35p T CMD 280 Louie W B

Arrange-1 Hour
Above section 2357 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

2358 2:00p-5:05p M CMD 280 Louie W B

Arrange-1 Hour
Above section 2358 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

4205 6:30p-9:35p MW CMD 280 Louie W B

Arrange-2.5 Hours
Above section 4205 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404. for 8 weeks, Oct 23 to Dec 13. Above section 4205 is part of the Promo Pathway program and enrollment is limited to program participants. See Special Programs section of class schedule or www.smc.edu/promo for additional program information.

ET 31B, Digital Video Editing 3 units

Prerequisite: Entertainment Technology 31A.

This course focuses on the advanced techniques, skills, and theories of editing as well as the technical requirements for assembling a digital video project. Through a series of hands-on projects, students will put traditional theories of picture and sound editing into practice. The course will also cover the history of nonlinear editing and provide an overview of the post production process. Avid Media Composer will be the primary editing software utilized in this course.

2359 9:30a-12:35p F CMD 280 Louie W B

Arrange-1 Hour
Above section 2359 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

2360 2:00p-5:05p T CMD 280 Louie W B

Arrange-1 Hour
Above section 2360 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

ET 32, Digital Compositing 3 units

Transfer: CSU Skills Advisory: Entertainment Technology 31A, Graphic Design 64 (formerly same course as Entertainment Technology 37).

Digital compositing is the process of digitally manipulating a combination of source images to produce a seamless whole. This course provides a complete overview of the compositing process as it is used in film/television, visual effects, and multimedia. Areas covered include image creation and manipulation techniques as well as design and color fundamentals. Through a series of exercises and projects, students will develop the aesthetic and technical skills necessary for integrating diverse visual elements into cohesive imagery.

4206 6:30p-9:35p Th CMD 207 Uzan D

Arrange-1 Hour
Above section 4206 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

ET 40, Digital Audio Fundamentals 3 units

Transfer: CSU Skills Advisory: Entertainment Technology 11.

This course will introduce students to the fundamentals of digital audio design and provide them with the basic tools to use the technology appropriately, creatively, and effectively. A large element of hands-on practical experience will be balanced by an emphasis on understanding the fundamental theoretical principles of the technology and its applications within the entertainment industry. Topics covered will include the basic characteristics and differences between analog and digital audio; principles of good audio design; the essential hardware and software tools of music production in a digital environment; characteristics and differences between the main digital audio formats; basic principles of sound waveform editing; and recording techniques for multimedia and video integration.

This course uses DigiDesign Pro Tools.

2362 9:30a-12:35p M CMD 280 Beasley F

Arrange-2 Hours
Above section 2362 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

2363 9:30a-12:35p Th CMD 280 Javelosa D A>

Arrange-2 Hours
Above section 2363 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

ET 41, Digital Audio Post Production 3 units

Transfer: CSU Prerequisite: Entertainment Technology 40.

In this course, students will combine skills acquired in the advanced digital media courses to design and implement sound for their portfolio projects. Areas covered include live audio recording, working with prerecorded audio elements, and inventing sounds using Foley techniques. The principles of sound sweetening and multi-track layering will be addressed, as well as multi-track compositing. Students will also learn techniques seamlessly moving audio between audio and video editing tools.

This course uses DigiDesign Pro Tools.

2364 9:00a-12:05p Sat CMD 280 Platt H H

Arrange-2 Hours
Above section 2364 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

ET 42, Principles of Game Development 3 units

Transfer: CSU Prerequisite: None.

This course is an introductory overview of the electronic game development process that underlines the historical context, content creation strategies, and future trends in the industry. The course will also explain how games are produced, tested, and released. This course will also cover the history of game platforms up to the most recent systems, and the expanded growth in Mobile, Casual, and Serious game development.

NEW 2365 9:00a-1:30p M CMD 205 Javelosa D A
Above section 2365 meets for 12 weeks, Sep 18 to Dec 04, at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

4208 6:30p-9:35p Th CMD 122 Javelosa D A
Above section 4208 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

ET 60, Post Production Project 3units

Transfer: CSU Prerequisite: Entertainment Technology 41and Entertainment Technology 31B, or Film Studies 32L.

This computer-based course covers the design and production of a faculty supervised project for portfolio development. Students will produce an original post production project from creation of the original concept through the completion of the finished project. Emphasis will be placed on design quality and technical execution. Students will complete one major project for their portfolio.

2367 2:00p-5:05p F CMD 280 Louie W B

Arrange-1 Hour
Above section 2367 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

ET 61, History of Animation 3 units

Transfer: CSU Prerequisite: None.

This course will explore the history of animation through its earliest beginnings to the present. In addition to the chronological order of events, this course will look at the multi-faceted aspects of this relatively modern art form. The influences of economics and social/political pressures on the art form will be examined. Included will be the study of individual animators and studios, big and small; different art techniques, materials 2D and 3D. The class will also examine the principles of movement and how they apply to the zoetrope as well as the computer.

2368 Arrange-6.5 Hours ONLINE Poirier N P
Above section 2368 meets for 8 weeks, Aug 28 to Oct 20, and is a Distance Education course conducted over the Internet. For additional information, go to www.smc.edu/OnlineEd.

ET 72, Career Development 2 units

Transfer: CSU Prerequisite: None.

This course provides an overview of the strategies and techniques to develop a career within the entertainment industry, which includes jobs in the production of live action, animation, game, interactive, internet, visual effects, as well as performance and other entertainment fields. Students will learn to identify and research potential career paths in these various industries. They will develop personal marketing tools, such as resume, cover letter and other presentation materials (i.e. demo reels, personal websites, portfolios, etc.), that will help to brand and promote them into the industry. Networking skills and interviewing techniques will prepare them for any entry-level position in the entertainment industry.

2369 Arrange-4 Hours ONLINE Nagel J G
Above section 2369 meets for 8 weeks, Aug 28 to Oct 20, and is a Distance Education course conducted over the Internet. For additional information, go to www.smc.edu/OnlineEd.

ET 75, Digital Production for 2D Animation 3 units

Transfer: CSU Prerequisite: None.

This course covers the mechanics of digital production for animated films and commercials, TV series, short, and feature-length films. The student will have hands-on experience with the following stages of production: scanning animation drawings, digital pencil testing, digital inking and painting, asset management of scene files, the electronic exposure sheet, sound synchronizing to picture, background painting, digital compositing, and camera moves.

4486 6:30p-9:35p W CMD 125 Keeshen J F

Arrange-2 Hours
Above section 4486 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

ET 91, Perspective Drawing 2 units

Transfer: UC, CSU Prerequisite: None.

This course focuses on the principles of three-dimensional drawing. Emphasis is placed on fundamental concepts such as diminution, foreshortening, convergence and shading. Concepts such as horizon lines, vanishing points, and picture planes will be covered. Perspective drawing methods will be applied to rendering interiors, exteriors, objects and figures.

2377 2:00p-6:05p M CMD 122 Klautky E K
Above section 2377 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

ET 92, Figure in Motion 3 units

Transfer: CSU Prerequisite: None.

This is the foundation course for traditional and computer animators to understand and draw the figure in motion. This course teaches the student to visualize and quick sketch the figure in three-dimensional as it moves through space. Emphasis is placed on construction, volume, key poses and gestures as the figure moves in a given action. Students will also develop portfolio drawings necessary for job interviews in the industry.

4210 4:30p-9:35p W CMD 286 Karol-Crowther C I
Above section 4210 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

ET 94, Color Theory and Application 2 units

Transfer: CSU Prerequisite: None.

Students in this course will study the development of color perception, harmony, expression, visualization, and the application of color in traditional and digital imagery using a 2-D, 3-D, or 4-D format through a series of problem-solving exercises and projects.

2378 9:30a-1:35p W CMD 125 Jackson B E
Above section 2378 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

ET 96, Costumed Figure Drawing 2 units

Transfer: CSU Prerequisite: None.

Students who successfully complete this course will learn to both understand and predict the physical correlation between the figure and its costume, acquiring in the process knowledge of the structural topology of draping. Attention will be given to the planar surface structure (tonal and directional) of draped fabric in relation to linear perspective and light source.

4211 5:30p-9:35p T CMD 286 Robinson K C
Above section 4211 meets at the Center for Media and Design, 1660 Stewart Street, Santa Monica, CA 90404.

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