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Entertainment Technology

The following courses are open to enrollment by any student who has been accepted to the college except where prerequisites are indicated. Please call (310) 434-3700 or visit the Academy website at http://academy.smc.edu for information on admission to the Entertainment Technology program which offers courses in Animation, Game Development, Post Production, Visual Effects and Web Design. Internships are also available.

ET 2, Storytelling    3 units

Transfer: CSU • Prerequisite: None.

This introductory critical thinking class covers the fundamentals of storytelling and story structure. Students will explore a general history of storytelling, from its pictorial roots of cave paintings to its modern forms in entertainment media. This class includes an overview of different cultures and how these cultures use story to entertain and disseminate social values. Emphasis will be on how story is used in modern Western society and how storytelling impacts moral issues. Guest lectures from the entertainment industry will come to share with the class their ideas on storytelling in modern media. Students will learn to prepare and tell effective stories.

2177   2:15p-5:20p W   BUNDY 121   Keeshen J F

Above section 2177 meets at the Bundy Campus, 3171 South Bundy Drive, Los Angeles, CA 90066.

4195   6:30p-9:35p M   BUNDY 121   Keeshen J F

Above section 4195 meets at the Bundy Campus, 3171 South Bundy Drive, Los Angeles, CA 90066.

ET 11, Computer Skills for Digital Media    3 units

Transfer: CSU • Prerequisite: None.

This introductory course covers the computer skills, concepts, and essential software needed to work successfully in the fields of computer animation and interactive media. Students will learn the use of general computer skills such as file organization for projects, keyboard shortcuts, using local area networks, and using proper file suffixes. Digital image concepts such as vector and rastor images, color bit depth, and pixel dimensions will be introduced. Key software applications will be covered for rastor image editing, vector image editing, audio, web browsing, and spreadsheets.

2178   Arrange-5 Hours    ONLINE-E   Abode Jr P J

Above section 2178 is a Distance Education course conducted over the Internet. For additional information, go to smconline.org (schedule of classes).

ET 13, 2D Game Prototyping    3 units

Transfer: CSU • Prerequisite: None. • Advisory: Entertainment Technology 42.

This computer-based course is focused on the design and implementation of successful prototypes for console, mobile and casual gaming platforms, and the Internet. Students will learn the fundamentals of software authoring for these platforms including interactive story telling, navigation metaphors, technical constraints, gaming basics, and usability. Students will gain experience working with media (text, graphics, animation, video, and audio), using authoring environments, and writing scripts to control interactivity. Students will design and implement game and software titles that can be included in their portfolios.

This course uses the Gamemaker gaming engine.

2179   2:00p-5:05p W   AIR 135   Javelosa D A

   Arrange-2 Hours        

Above section 2179 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 15, Beginning 3D Level Design    3 units

Transfer: CSU • Prerequisite: Entertainment Technology 24 • Skills Advisory: Entertainment Technology 13

This course covers the fundamentals of game design and prototyping using 3D software authoring tools to incorporate various pre-existing static and dynamic game assets into original game levels. The focus of this class is on intelligent level design and creating script driven play mechanics to introduce interactivity and various game play elements. Students will plan and design levels effectively on paper before developing working 3D prototypes that can be play tested. Basic knowledge of 3D graphics is required.

This course uses the UnrealEngine 3.

2180   9:00a-12:05p T   AIR 136   Hussain W

   Arrange-1 Hour        

Above section 2180 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 18, Digital Storyboarding    3 units

Transfer: CSU • Prerequisite: Entertainment Technology 2. • Skills Advisory: Entertainment Technology 11, 91, 92.

This introductory course explores the fundamentals of the storyboarding process used in the entertainment industry. Through the use of computer software and the digital drawing tablet, students will learn the basic principles of visual storytelling including techniques such as staging, composition and camera movement. The class will analyze and discuss the various applications of digital storyboarding for games, web, 2D and 3D animation, and visual effects.

2182   9:30a-1:35p Th   AIR 135   Klautky E K

Above section 2182 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

2183   2:00p-6:05p T   AIR 135   Keeshen J F

Above section 2183 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 19A, Beginning 2D Animation    3 units

Transfer: CSU • Prerequisite: None. • Skills Advisory: Entertainment Technology 11, 91, 92.

This introductory course teaches the basic principles of digital animation. Through lectures and projects, students will learn animation fundamentals such as timing, staging, squash and stretch, anticipation, follow through, overlapping action, arcs, and exaggeration. The material covered in this course serves as a foundation for advanced courses in games, web, 2D and 3D animation, and visual effects.

2184   2:00p-6:05p M   AIR 135   Brown S S

Above section 2184 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

4196   5:30p-9:35p W   AIR 135   Davis J A

Above section 4196 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 20, Visual Development    3 units

   •   Prerequisite: Entertainment Technology 2, 18, 91, 94.

This course explores the pre-production process used in the entertainment industry. Students will learn how to visually develop an idea for production. Areas covered by this course include story/concept development, art direction, writing, storyboarding, layout, sound design, and timing. Students will create an individual story bible, style guide and animatic based on an assigned theme. The course will also examine the differences in film, broadcast and video game production, and their impact on the design process.

2185   9:30a-12:35p T   AIR 135   Davis J A

   Arrange-1 Hour        

Above section 2185 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 24, 3D Fundamentals    4 units

Transfer: CSU • Prerequisite: None. • Skills Advisory: Entertainment Technology 11.

This introductory course provides a basic overview of the tools used in the creation of 3D digital animation. Topics covered include modeling, character rigging, animation, shading, lighting and rendering. This course emphasizes the fundamental concepts of 3D digital animation as well as an understanding of the software. In addition to completing weekly exercises, students will apply the skills they learn to create an individual project.

This course uses Autodesk Maya.

2186   2:00p-6:05p W   AIR 136   Fria C T

   Arrange-2 Hours        

Above section 2186 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

4197   5:30p-9:35p Th   AIR 135   Fria C T

   Arrange-2 Hours        

Above section 4197 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 24B, 3D Character Animation    3 units

Transfer: CSU • Prerequisite: Entertainment Technology 24.

This course focuses on the basic principles of character animation as applied to 3D characters. Techniques such as posing, timing, weight, anticipation, squash and stretch, overlapping action, and staging are covered. Students will also be introduced to the basics of performance animation. In addition to completing weekly exercises, students will apply the skills they learn to create an individual project.

This course uses Autodesk Maya.

2187   9:30a-12:35p Sat   AIR 136   Shum J

   Arrange-1 Hour        

Above section 2187 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

4198   6:30p-9:35p W   AIR 136   Magnuson B

Above section 4198 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 25, 3D Modeling    3 units

Transfer: CSU • Prerequisite: Entertainment Technology 24.

This course provides an overview of the production process used to construct digital characters and environments. Using industry-standard tools and methods, students will learn to create production-ready 3D models. Organic and inorganic modeling with polygons, NURBS and subdivision surfaces will be covered. Students will also learn the basic principles of digital sculpting software as well as methods for optimizing models for 3D game engines.

This course uses Autodesk Maya and Pixologic ZBrush.

4199   6:30p-9:35p M   AIR 135   Williams V J

Above section 4199 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 25B, 3D Character Creation    3 units

Transfer: CSU • Prerequisite: Entertainment Technology 25.

This course covers digital character creation techniques from basic design principles to advanced digital sculpting techniques. The first part of the course explores the aesthetic and psychological aspects of design that will enable students to create compelling and original character and creature concepts. The second part of the course focuses on the technical aspects of creating characters in Maya. Students will advance from creating basic cartoon characters to high-end, film-ready creatures using fluids, hair, cloth, dynamics and digital sculpting tools to achieve the highest level of realism and energy in their digital sculptures.

This course uses Autodesk Maya and Pixologic ZBrush.

2188   9:30a-12:35p Sat   AIR 135   Choi Y

Above section 2188 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 26, 3D Rendering    3 units

Transfer: CSU • Prerequisite: Entertainment Technology 25.

This course provides an overview of the production process used to render digital characters and environments. Using industry-standard tools and methods, students will learn to create photo-realistic and stylized renderings. Advanced shading, lighting, rendering and compositing techniques will be covered.

This course uses Autodesk Maya.

2189   1:00p-4:05p Sat   AIR 136   Derakhshani D

Above section 2189 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 30, Animation Project    4 units

Transfer: CSU • Prerequisite: Entertainment Technology 20, and 25.

This course covers the design and production of a faculty-supervised project for portfolio development. Students will develop an animated project from an original concept to final output. Areas covered by this course will include story development and design, modeling, rigging, animation and rendering. This course will enable students to develop an effective demonstration reel.

2190   2:00p-6:05p M   AIR 136   Fria C T

   Arrange-1 Hour        

Above section 2190 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 31A, Digital Video Fundamentals    3 units

Transfer: CSU • Advisory: Entertainment Technology 11.

This introductory course familiarizes students with the fundamental aspects of digital video production. Covering acquisition formats, authoring formats and delivery formats, the class provides a strong foundation for working with digital picture (both motion picture and still pictures) and digital sound in non-linear digital video post production. Topics will include digital vs. analog, time code, frame rates, frame size, frame aspect ratio, pixel aspect ratio, data transfer rates, key frames, NTSC and PAL television standards, image composition and acquisition, video capture and compression. The technical aspects of video hardware and computer hardware will also be covered.

2191   9:30a-12:35p T   AIR 137   Louie W B

   Arrange-1 Hour        

Above section 2191 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

2192   9:30a-12:35p W   AIR 137   Louie W B

   Arrange-1 Hour        

Above section 2192 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

2193   2:00p-5:05p Th   AIR 137   Louie W B

   Arrange-1 Hour        

Above section 2193 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 31B, Digital Video Editing    3 units

   •   Prerequisite: Entertainment Technology 31A.

This course focuses on the fundamental techniques, skills, and theories of editing as well as the technical requirements for assembling a digital video project. Through a series of hands-on projects, students will put traditional theories of picture and sound editing into practice. The course will also cover the history of nonlinear editing and provide an overview of the post production process.

2194   9:30a-12:35p Th   AIR 136   Louie W B

   Arrange-1 Hour        

Above section 2194 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

2195   2:00p-5:00p T   AIR 137   Louie W B

   Arrange-1 Hour        

Above section 2195 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 32, Digital Compositing    3 units

Transfer: CSU • Skills Advisory: Entertainment Technology 31A, 37.

Digital compositing is the process of digitally manipulating a combination of source images to produce a seamless whole. This course provides a complete overview of the compositing process as it is used in film/television, visual effects, and multimedia. Areas covered include image creation and manipulation techniques as well as design and color fundamentals. Through a series of exercises and projects, students will develop the aesthetic and technical skills necessary for integrating diverse visual elements into cohesive imagery.

4200   6:30p-9:35p Th   AIR 136   Uzan D

   Arrange-1 Hour        

Above section 4200 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 33, Advanced Digital Compositing    3 units

Transfer: CSU • Prerequisite: Entertainment Technology 32.

This course introduces students to advanced digital compositing techniques using nodal compositing software applications. Areas covered include color correction, keying, rotoscoping, tracking, digital paint and camera projection. By completing a series of exercises and projects based on professional visual effects methodology, students will hone the aesthetic and technical skills necessary for integrating diverse visual elements into cohesive imagery.

This course uses The Foundry’s Nuke.

4201   6:30p-9:35p M   AIR 136   Uzan D

   Arrange-1 Hour        

Above section 4201 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 34, Web Animation I    3 units

Transfer: CSU • Advisory: Entertainment Technology 11.

This class focuses on all aspects of web animation, giving special attention to characters and graphics, as well as interactivity and light programming. Students learn the tricks of controlling file size, special approaches for importing and creating animation, and all other production techniques needed for building complete web animation projects.

2196   9:30a-12:35p W   AIR 135   Rotblatt S J

   Arrange-2 Hours        

Above section 2196 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 37, Digital Imaging for Design I    3 units

Transfer: CSU • Advisory: Entertainment Technology 11.

Using Adobe Photoshop, this computer class teaches students how to scan, manipulate, and enhance digital images for graphic reproduction and use on the web. Includes retouching, color adjustment and color correction techniques.

Entertainment Technology 37 is the same course as Graphic Design 64. Students may receive credit for one, but not both.

2197   2:00p-5:05p Th   AIR 135   Duganne J A

   Arrange-2 Hours        

Above section 2197 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 38, Digital Imaging for Design 2    3 units

Transfer: CSU • Prerequisite: Entertainment Technology 37 or Graphic Design 64.

Building on previously developed, advanced Photoshop skills, this course will navigate students through the more highly advanced features of the program to create and manipulate images specifically for use in multimedia, digital video, 2D animation, and 3D animation. Topics include intense and extensive investigations into alpha channel creation and development, lighting effects generation within alpha channels and layer effects, displacement and bump mapping techniques, texture mapping relating to alpha channel and creature surface decoration, and the utilization of techniques incorporating Illustrator and Photoshop together.

2198   1:00p-4:05p Sat   AIR 135   Duganne J A

   Arrange-2 Hours        

Above section 2198 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 39, Digital Audio for Games    3 units

Transfer: CSU • Advisory: Entertainment Technology 11.

This Windows-based course will introduce students to the fundamentals of digital audio design and provide them with the basic tools to use the technology appropriately, creatively, and effectively. The course will focus on audio for games, digital media, and electronic music implementation. Practical experience will be balanced by an emphasis on understanding the fundamentals of the technology and its applications within the interactive game industry. Topics covered will include principles of good audio design; the essential hardware and software tools of music production in a digital environment; characteristics and differences between various audio formats; basic principles of sound waveform editing; and recording techniques for interactive and video integration.

2199   2:00p-5:05p M   AIR 137   Javelosa D A

Above section 2199 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 40, Digital Audio Fundamentals   3 units

Transfer: CSU • Skills Advisory: Entertainment Technology 11.

This course will introduce students to the fundamentals of digital audio design and provide them with the basic tools to use the technology appropriately, creatively, and effectively. A large element of hands-on practical experience will be balanced by an emphasis on understanding the fundamental theoretical principles of the technology and its applications within the entertainment industry. Topics covered will include the basic characteristics and differences between analog and digital audio; principles of good audio design; the essential hardware and software tools of music production in a digital environment; characteristics and differences between the main digital audio formats; basic principles of sound waveform editing; and recording techniques for multimedia and video integration.

This course uses DigiDesign Pro Tools.

2200   9:00a-12:05p Sat   AIR 137   Beasley F

   Arrange-2 Hours        

Above section 2200 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 41, Digital Audio Editing    3 units

Transfer: CSU • Prerequisite: Entertainment Technology 31B, 40.

In this course, students will combine skills acquired in the advanced digital media courses to design and implement sound for their portfolio projects. Areas covered include live audio recording, working with prerecorded audio elements, and inventing sounds using Foley techniques. The principles of sound sweetening and multi-track layering will be addressed, as well as multi-track compositing. Students will also learn techniques seamlessly moving audio between audio and video editing tools.

This course uses DigiDesign Pro Tools.

2201   1:00p-4:05p Sat   AIR 137   Beasley F

   Arrange-2 Hours        

Above section 2201 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 42, Principles of Game Development    3 units

Transfer: CSU • Prerequisite: None.

This course is an introductory overview of the electronic game development process that underlines the historical context, content creation strategies, and future trends in the industry. The course will also explain how games are produced, tested, and released. This course will also cover the history of game platforms up to the most recent systems, and the expanded growth in Mobile, Casual, and Serious game development.

2202   9:30a-12:35p T   AIR 132   Javelosa D A

Above section 2202 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

4203   6:30p-9:35p W   AIR 131   Javelosa D A

Above section 4203 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 44, Game Design/Play Mechanics    3 units

Transfer: CSU • Advisory: Entertainment Technology 42.

This course covers the fundamentals of game design. The focus is on building a solid understanding of play mechanics: the formal elements of play, the dramatic elements that make a game meaningful to its players, and the system dynamics that shape the overall experience. Lectures will use historical and current games and genres to illustrate key concepts. Topics include strategy and tactics, resource management, emergent complexity, puzzles and puzzle development, and the business of games. Students will learn the process of design through prototyping, playtesting and revising their own original game concepts.

2203   2:00p-5:05p T   AIR 131   Javelosa D A

Above section 2203 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 60, Post Production Project    3 units

Transfer: CSU • Prerequisite: Entertainment Technology 2, 41 and 59.

This computer-based course covers the design and production of a faculty supervised project for portfolio development. Students will produce an original post production project from creation of the original concept through the completion of the finished project. Emphasis will be placed on design quality and technical execution. Students will complete one major project for their portfolio.

2204   2:00p-5:05p F   AIR 137   Louie W B

   Arrange-1 Hour        

Above section 2204 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 61, History of Animation    3 units

Transfer: CSU • Prerequisite: None.

This course will explore the history of animation through its earliest beginnings to the present. In addition to the chronological order of events, this course will look at the multi-faceted aspects of this relatively modern art form. The influences of economics and social/political pressures on the art form will be examined. Included will be the study of individual animators and studios, big and small; different art techniques, materials 2D and 3D. The class will also examine the principles of movement and how they apply to the zoetrope as well as the computer.

Entertainment Technology 61 is the same as Graphic Design 74. Students may receive credit for one but not both.

2205   Arrange-6.5 Hours    ONLINE-E   Poirier N P

Above section 2205 meets for 8 weeks, Feb 18 to Apr 11, and is a Distance Education course conducted over the Internet. For additional information, go to smconline.org (schedule of classes).

2206   Arrange-6.5 Hours    ONLINE-E   Winfrey A

Above section 2206 meets for 8 weeks, Apr 21 to Jun 13, and is a Distance Education course conducted over the Internet. For additional information, go to smconline.org (schedule of classes).

ET 64, Digital Effects I    3 units

Transfer: CSU • Prerequisite: None. • Skills Advisory: Entertainment Technology 24, 94.

This introductory course provides a basic overview of the tools used in the creation of 3D digital effects. Topics covered include interface essentials, procedural software architecture, modeling, animation, particles, expressions, shading, and rendering. This course emphasizes the fundamental concepts of visual effects production as well as an understanding of the software.

This course uses Side Effects Houdini.

4204   6:30p-9:35p T   AIR 136   Campbell R

Above section 4204 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 72, Career Development    2 units

Transfer: CSU • Prerequisite: None.

This course provides an overview of the strategies and techniques to develop a career within the entertainment industry, which includes jobs in the production of live action, animation, game, interactive, internet, visual effects, as well as performance and other entertainment fields. Students will learn to identify and research potential career paths in these various industries. They will develop personal marketing tools, such as resume, cover letter and other presentation materials (i.e. demo reels, personal websites, portfolios, etc.), that will help to brand and promote them into the industry. Networking skills and interviewing techniques will prepare them for any entry-level position in the entertainment industry.

2207   Arrange-4 Hours    ONLINE-E   Nagel J G

Above section 2207 meets for 8 weeks, Feb 18 to Apr 11, and is a Distance Education course conducted over the Internet. For additional information, go to smconline.org (schedule of classes).

ET 80, Digital Effects Project    3 units

Transfer: CSU • Prerequisite: Entertainment Technology 32, 63, and 65.

This computer-based course covers the design and production of a faculty supervised project for portfolio development. Students will produce an original digital effects project from creation of the original concept through the completion of the finished project. Emphasis will be placed on design quality and technical execution. This course will also cover demonstration reel development.

4205   6:30p-9:35p T   AIR 136   Campbell R

   Arrange-1 Hour        

Above section 4205 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 91, Perspective Drawing    2 units

Transfer: CSU • Prerequisite: None.

This course focuses on the principles of three-dimensional drawing. Emphasis is placed on fundamental concepts such as diminution, foreshortening, convergence and shading. Concepts such as horizon lines, vanishing points, and picture planes will be covered. Perspective drawing methods will be applied to rendering interiors, exteriors, objects and figures.

2213   2:00p-6:05p M   AIR 131   Klautky E K

Above section 2213 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 92, Figure in Motion    3 units

Transfer: CSU • Prerequisite: None.

This is the foundation course for traditional and computer animators to understand and draw the figure in motion. This course teaches the student to visualize and quick sketch the figure in three-dimensional as it moves through space. Emphasis is placed on construction, volume, key poses and gestures as the figure moves in a given action. Students will also develop portfolio drawings necessary for job interviews in the industry.

4206   4:30p-9:35p W   AIR 180   Karol-Crowther C I

Above section 4206 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

ET 94, Color Theory and Application    2 units

Transfer: CSU • Prerequisite: None.

Students in this course will study the development of color perception, harmony, expression, visualization, and the application of color in traditional and digital imagery using a 2-D, 3-D, or 4-D format through a series of problem-solving exercises and projects.

2214   9:00a-1:05p M   AIR 135   Brown S S

Above section 2214 meets at the Airport Arts Campus, 2800 Airport Avenue, Santa Monica Airport.

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IMPORTANT! Many SMC classes require the use of a computer with Internet access to reach class resources and/or to complete assignments and/or take exams. To locate a computer lab on campus go to www.smc.edu/acadcomp and click on the “Labs” link.