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Entertainment Technology

The following courses are open to enrollment by any student who has been accepted to the college except where prerequisites are indicated. Please call (310) 434-3700 or visit the Academy website at http://academy.smc.edu for information on admission to the Entertainment Technology program which offers courses in Animation, Game Development, Post Production, Visual Effects and Web Design. Internships are also available.

ET 2, Storytelling    3 units

Transfer: CSU • Prerequisite: None.

This introductory critical thinking class covers the fundamentals of storytelling and story structure. Students will explore a general history of storytelling, from its pictorial roots of cave paintings to its modern forms in entertainment media. This class includes an overview of different cultures and how these cultures use story to entertain and disseminate social values. Emphasis will be on how story is used in modern Western society and how storytelling impacts moral issues. Guest lectures from the entertainment industry will come to share with the class their ideas on storytelling in modern media. Students will learn to prepare and tell effective stories.

NEW 3278   2:30p-5:35p T   AET 103   Keeshen J F

Above section 3278 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

4205   6:30p-9:35p M   AET 235   Keeshen J F

Above section 4205 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 11, Computer Skills for Digital Media    3 units

Transfer: CSU • Prerequisite: None.

This introductory course covers the computer skills, concepts, and essential software needed to work successfully in the fields of computer animation and interactive media. Students will learn the use of general computer skills such as file organization for projects, keyboard shortcuts, using local area networks, and using proper file suffixes. Digital image concepts such as vector and rastor images, color bit depth, and pixel dimensions will be introduced. Key software applications will be covered for rastor image editing, vector image editing, audio, web browsing, and spreadsheets.

2236   Arrange-5 Hours    ONLINE-E   Abode Jr P J

Above section 2236 is a Distance Education course conducted over the Internet. For additional information, go to smconline.org (schedule of classes).

ET 15, Beginning 3D Level Design    3 units

Transfer: CSU • Prerequisite: Entertainment Technology 24 • Skills Advisory: Entertainment Technology 13

This course covers the fundamentals of game design and prototyping using 3D software authoring tools to incorporate various pre-existing static and dynamic game assets into original game levels. The focus of this class is on intelligent level design and creating script driven play mechanics to introduce interactivity and various game play elements. Students will plan and design levels effectively on paper before developing working 3D prototypes that can be play tested. Basic knowledge of 3D graphics is required.

This course uses the UnrealEngine 3.

2237   9:30a-12:35p T   AET 108   Hussain W

   Arrange-1 Hour        

Above section 2237 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 17, Advanced 3D Level Design    3 units

Transfer: CSU • Prerequisite: Entertainment Technology 15, 25

This course covers the design and implementation of fully interactive and playable 3D game levels, focusing on concepts of advanced 3D level design such as particle effects, camera effects, post process effects and custom interface design. Students will use digital authoring techniques to prototype, playtest and revise their own original game levels. Knowledge of 3D modeling is required.

This course uses Unreal Engine 3 and Autodesk Maya.

2238   2:00p-5:05p T   AET 108   Hussain W

   Arrange-1 Hour        

Above section 2238 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 18, Digital Storyboarding    3 units

Transfer: CSU • Prerequisite: Entertainment Technology 2. • Skills Advisory: Entertainment Technology 11, 91, 92.

This introductory course explores the fundamentals of the storyboarding process used in the entertainment industry. Through the use of computer software and the digital drawing tablet, students will learn the basic principles of visual storytelling including techniques such as staging, composition and camera movement. The class will analyze and discuss the various applications of digital storyboarding for games, web, 2D and 3D animation, and visual effects.

2239   9:30a-1:35p Th   AET 107   Davis J A

Above section 2239 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

2240   2:00p-6:05p T   AET 107   Klautky E K

Above section 2240 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 19A, Beginning 2D Animation    3 units

Transfer: CSU • Prerequisite: None. • Skills Advisory: Entertainment Technology 11, 91, 92.

This introductory course teaches the basic principles of digital animation. Through lectures and projects, students will learn animation fundamentals such as timing, staging, squash and stretch, anticipation, follow through, overlapping action, arcs, and exaggeration. The material covered in this course serves as a foundation for advanced courses in games, web, 2D and 3D animation, and visual effects.

2241   2:00p-6:05p M   AET 107   Keeshen J F

Above section 2241 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 19B, Advanced 2D Animation    3 units

Transfer: CSU • Prerequisite: Entertainment Technology 19A.

This advanced course focuses on the tools and methods used to create digital character animation. Through lectures and projects, students will further their understanding and application of the 12 principles of animation such as timing, weight, anticipation, squash and stretch, overlapping action, exaggeration and staging. Students will be introduced to the basics of lip-synch and performance animation.

4207   5:30p-9:35p W   AET 107   Keeshen J F

   Arrange-1 Hour        

Above section 4207 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 20, Visual Development    3 units

   •   Prerequisite: Entertainment Technology 2, 18, 91, 94.

This course explores the pre-production process used in the entertainment industry. Students will learn how to visually develop an idea for production. Areas covered by this course include story/concept development, art direction, writing, storyboarding, layout, sound design, and timing. Students will create an individual story bible, style guide and animatic based on an assigned theme. The course will also examine the differences in film, broadcast and video game production, and their impact on the design process.

2242   2:00p-5:05p W   AET 107   Keeshen J F

   Arrange-1 Hour        

Above section 2242 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 23, 2D Character Animation    3 units

Transfer: CSU • Prerequisite: Entertainment Technology 19B.

This course covers advanced techniques of digital character animation and performance. Through lectures and projects, students will learn to develop living characters that think and feel. This course presents an in-depth analysis of emotion and acting principles as applied to a digital character.

NEW 2243   9:30a-1:35p T   AET 107   Davis J A

   Arrange-1 Hour        

Above section 2243 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 24, 3D Fundamentals    4 units

Transfer: CSU • Prerequisite: None. • Skills Advisory: Entertainment Technology 11.

This introductory course provides a basic overview of the tools used in the creation of 3D digital animation. Topics covered include modeling, character rigging, animation, shading, lighting and rendering. This course emphasizes the fundamental concepts of 3D digital animation as well as an understanding of the software. In addition to completing weekly exercises, students will apply the skills they learn to create an individual project.

This course uses Autodesk Maya.

2244   2:00p-6:05p M   AET 108   Fria C T

   Arrange-2 Hours        

Above section 2244 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

4208   5:30p-9:35p T   AET 108   Fria C T

   Arrange-2 Hours        

Above section 4208 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 24C, Advanced 3D Character Animation    3 units

Transfer: CSU • Prerequisite: Entertainment Technology 24B.

This course focuses on advanced principles of 3D character animation. Students will learn to create effective performance animation using the fundamentals of acting, staging and exaggeration. Advanced topics such as facial animation, lip-synch and motion capture will also be covered.

This course uses Autodesk Maya.

2245   9:30a-12:35p Sat   AET 108   Shum J

   Arrange-1 Hour        

Above section 2245 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 25, 3D Modeling    3 units

Transfer: CSU • Prerequisite: Entertainment Technology 24.

This course provides an overview of the production process used to construct digital characters and environments. Using industry-standard tools and methods, students will learn to create production-ready 3D models. Organic and inorganic modeling with polygons, NURBS and subdivision surfaces will be covered. Students will also learn the basic principles of digital sculpting software as well as methods for optimizing models for 3D game engines.

This course uses Autodesk Maya and Pixologic ZBrush.

4209   6:30p-9:35p M   AET 107   Williams V J

   Arrange-2 Hours        

Above section 4209 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 25B, 3D Character Creation    3 units

Transfer: CSU • Prerequisite: Entertainment Technology 25.

This course covers digital character creation techniques from basic design principles to advanced digital sculpting techniques. The first part of the course explores the aesthetic and psychological aspects of design that will enable students to create compelling and original character and creature concepts. The second part of the course focuses on the technical aspects of creating characters in Maya. Students will advance from creating basic cartoon characters to high-end, film-ready creatures using fluids, hair, cloth, dynamics and digital sculpting tools to achieve the highest level of realism and energy in their digital sculptures.

This course uses Autodesk Maya and Pixologic ZBrush.

2246   9:30a-12:35p Sat   AET 107   Choi Y

Above section 2246 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 25C, 3D Character Rigging    3 units

Transfer: CSU • Prerequisite: Entertainment Technology 25

This course covers the technical aspects of creating effective animation controls for 3D characters. Using industry-standard tools and methods, students will develop intuitive and efficient character rigs. The use of deformers, constraints, expressions, scripts, utility nodes and kinematic controls will be covered. Students will also be introduced to advanced topics such as cloth, hair, fur and muscle systems.

This course uses Autodesk Maya.

2247   3:00p-6:05p Th   AET 108   Fria C T

   Arrange-2 Hours        

Above section 2247 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 26, 3D Rendering    3 units

Transfer: CSU • Prerequisite: Entertainment Technology 25.

This course provides an overview of the production process used to render digital characters and environments. Using industry-standard tools and methods, students will learn to create photo-realistic and stylized renderings. Advanced shading, lighting, rendering and compositing techniques will be covered.

This course uses Autodesk Maya.

2248   1:00p-4:05p Sat   AET 108   Derakhshani D

   Arrange-2 Hours        

Above section 2248 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 31A, Digital Video Fundamentals    3 units

Transfer: CSU • Advisory: Entertainment Technology 11.

This introductory course familiarizes students with the fundamental aspects of digital video production. Covering acquisition formats, authoring formats and delivery formats, the class provides a strong foundation for working with digital picture (both motion picture and still pictures) and digital sound in non-linear digital video post production. Topics will include digital vs. analog, time code, frame rates, frame size, frame aspect ratio, pixel aspect ratio, data transfer rates, key frames, NTSC and PAL television standards, image composition and acquisition, video capture and compression. The technical aspects of video hardware and computer hardware will also be covered.

2249   9:30a-12:35p T   AET 123   Louie W B

   Arrange-1 Hour        

Above section 2249 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

2250   2:00p-5:05p Th   AET 123   Louie W B

   Arrange-1 Hour        

Above section 2250 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 31B, Digital Video Editing    3 units

   •   Prerequisite: Entertainment Technology 31A.

This course focuses on the fundamental techniques, skills, and theories of editing as well as the technical requirements for assembling a digital video project. Through a series of hands-on projects, students will put traditional theories of picture and sound editing into practice. The course will also cover the history of nonlinear editing and provide an overview of the post production process.

2251   2:00p-5:05p T   AET 123   Louie W B

   Arrange-1 Hour        

Above section 2251 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

4210   6:30p-9:35p Th   AET 123   Louie W B

   Arrange-1 Hour        

Above section 4210 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 33, Advanced Digital Compositing    3 units

Transfer: CSU • Prerequisite: Entertainment Technology 32.

This course introduces students to advanced digital compositing techniques using nodal compositing software applications. Areas covered include color correction, keying, rotoscoping, tracking, digital paint and camera projection. By completing a series of exercises and projects based on professional visual effects methodology, students will hone the aesthetic and technical skills necessary for integrating diverse visual elements into cohesive imagery.

This course uses The Foundry’s Nuke.

4211   6:30p-9:35p T   AET 123   Uzan D

   Arrange-1 Hour        

Above section 4211 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 34, Web Animation I    3 units

Transfer: CSU • Advisory: Entertainment Technology 11.

This class focuses on all aspects of web animation, giving special attention to characters and graphics, as well as interactivity and light programming. Students learn the tricks of controlling file size, special approaches for importing and creating animation, and all other production techniques needed for building complete web animation projects.

2252   9:30a-12:30p W   AET 107   Rotblatt S J

   Arrange-2 Hours        

Above section 2252 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 37, Digital Imaging for Design I    3 units

Transfer: CSU • Advisory: Entertainment Technology 11.

Using Adobe Photoshop, this computer class teaches students how to scan, manipulate, and enhance digital images for graphic reproduction and use on the web. Includes retouching, color adjustment and color correction techniques.

Entertainment Technology 37 is the same course as Graphic Design 64. Students may receive credit for one, but not both.

2253   1:00p-4:05p Sat   AET 107   Duganne J A

   Arrange-2 Hours        

Above section 2253 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

4212   6:30p-9:35p T   AET 107   Cameneti M A

   Arrange-2 Hours        

Above section 4212 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 38, Digital Imaging for Design 2    3 units

Transfer: CSU • Prerequisite: Entertainment Technology 37 or Graphic Design 64.

Building on previously developed, advanced Photoshop skills, this course will navigate students through the more highly advanced features of the program to create and manipulate images specifically for use in multimedia, digital video, 2D animation, and 3D animation. Topics include intense and extensive investigations into alpha channel creation and development, lighting effects generation within alpha channels and layer effects, displacement and bump mapping techniques, texture mapping relating to alpha channel and creature surface decoration, and the utilization of techniques incorporating Illustrator and Photoshop together.

2254   2:00p-5:05p Th   AET 107   Duganne J A

   Arrange-2 Hours        

Above section 2254 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 40, Digital Audio Fundamentals   3 units

Transfer: CSU • Skills Advisory: Entertainment Technology 11.

This course will introduce students to the fundamentals of digital audio design and provide them with the basic tools to use the technology appropriately, creatively, and effectively. A large element of hands-on practical experience will be balanced by an emphasis on understanding the fundamental theoretical principles of the technology and its applications within the entertainment industry. Topics covered will include the basic characteristics and differences between analog and digital audio; principles of good audio design; the essential hardware and software tools of music production in a digital environment; characteristics and differences between the main digital audio formats; basic principles of sound waveform editing; and recording techniques for multimedia and video integration.

This course uses DigiDesign Pro Tools.

2255   9:00a-12:05p Sat   AET 123   Beasley F

   Arrange-2 Hours        

Above section 2255 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

2256   2:00p-5:05p M   AET 123   Javelosa D A

   Arrange-2 Hours        

Above section 2256 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 42, Principles of Game Development    3 units

Transfer: CSU • Prerequisite: None.

This course is an introductory overview of the electronic game development process that underlines the historical context, content creation strategies, and future trends in the industry. The course will also explain how games are produced, tested, and released. This course will also cover the history of game platforms up to the most recent systems, and the expanded growth in Mobile, Casual, and Serious game development.

2257   9:30a-12:35p Th   AET 102   Javelosa D A

Above section 2257 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

2258   2:00p-5:05p W   AET 102   Javelosa D A

Above section 2258 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 44, Game Design/Play Mechanics    3 units

Transfer: CSU • Advisory: Entertainment Technology 42.

This course covers the fundamentals of game design. The focus is on building a solid understanding of play mechanics: the formal elements of play, the dramatic elements that make a game meaningful to its players, and the system dynamics that shape the overall experience. Lectures will use historical and current games and genres to illustrate key concepts. Topics include strategy and tactics, resource management, emergent complexity, puzzles and puzzle development, and the business of games. Students will learn the process of design through prototyping, playtesting and revising their own original game concepts.

2259   2:00p-5:05p T   AET 102   Javelosa D A

Above section 2259 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

4213   6:30p-9:35p W   AET 102   Javelosa D A

Above section 4213 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 58, Motion Graphics I    3 units

Transfer: CSU • Prerequisite: Entertainment Technology 11 and 37.

This course introduces students to the motion graphics capabilities of Adobe After Effects. Projects assigned during the course will increase students’ skill with both the creative and the technical challenges posed by motion graphics, each project based on common professional uses of After Effects. Working with the instructor, students will develop final projects that focus on their particular area of interest within the field of motion graphics. All projects completed in this course will be included in the student’s portfolio.

2260   9:30a-12:35p M   AET 123   Louie W B

Above section 2260 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 59, Motion Graphics II    3 units

Transfer: CSU • Prerequisite: Entertainment Technology 58.

This course focuses on common professional uses of advanced motion graphics techniques. Areas covered include velocity controls and interpolation, spatial resolution and temporal resolution, expressions, parenting, advanced text animation, advanced plug-ins, keying, and color adjustment. Through the projects completed in this course, students will increase their creative and technical skills to develop their professional portfolio.

2261   9:30a-12:35p F   AET 123   Heaton W B

   Arrange-1 Hour        

Above section 2261 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 61, History of Animation    3 units

Transfer: CSU • Prerequisite: None.

This course will explore the history of animation through its earliest beginnings to the present. In addition to the chronological order of events, this course will look at the multi-faceted aspects of this relatively modern art form. The influences of economics and social/political pressures on the art form will be examined. Included will be the study of individual animators and studios, big and small; different art techniques, materials 2D and 3D. The class will also examine the principles of movement and how they apply to the zoetrope as well as the computer.

Entertainment Technology 61 is the same as Graphic Design 74. Students may receive credit for one but not both.

2262   Arrange-6.5 Hours    ONLINE-E   Poirier N P

Above section 2262 meets for 8 weeks, Aug 27 to Oct 19, and is a Distance Education course conducted over the Internet. For additional information, go to smconline.org (schedule of classes).

ET 63, Digital Tracking and Integration    3 units

Transfer: CSU • Skills Advisory: Entertainment Technology 24, 91.

This course focuses on the techniques of combining digitally created elements with live-action footage. Areas covered include camera tracking, matchmoving, rotoscoping, motion capture and green screen photography. Through a series of exercises and projects, students will learn to seamlessly integrate computer generated elements with digital video. Emphasis will be placed on problem solving as well as software training.

4214   6:30p-9:35p W   AET 108   Williams V J

   Arrange-1 Hour        

Above section 4214 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 64, Digital Effects I    3 units

Transfer: CSU • Prerequisite: None. • Skills Advisory: Entertainment Technology 24, 94.

This introductory course provides a basic overview of the tools used in the creation of 3D digital effects. Topics covered include interface essentials, procedural software architecture, modeling, animation, particles, expressions, shading, and rendering. This course emphasizes the fundamental concepts of visual effects production as well as an understanding of the software.

This course uses Side Effects Houdini.

4215   6:30p-9:35p M   AET 108   Campbell R

Above section 4215 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 72, Career Development    2 units

Transfer: CSU • Prerequisite: None.

This course provides an overview of the strategies and techniques to develop a career within the entertainment industry, which includes jobs in the production of live action, animation, game, interactive, internet, visual effects, as well as performance and other entertainment fields. Students will learn to identify and research potential career paths in these various industries. They will develop personal marketing tools, such as resume, cover letter and other presentation materials (i.e. demo reels, personal websites, portfolios, etc.), that will help to brand and promote them into the industry. Networking skills and interviewing techniques will prepare them for any entry-level position in the entertainment industry.

2263   Arrange-4 Hours    ONLINE-E   Nagel J G

Above section 2263 meets for 8 weeks, Aug 27 to Oct 19, and is a Distance Education course conducted over the Internet. For additional information, go to smconline.org (schedule of classes).

ET 88A, Independent Studies in Entertainment Technology    1 unit

Transfer: CSU

Please see “Independent Studies” section.

2264   Arrange-1 Hour    AET 227D   Fria C T

Above section 2264 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 88B, Independent Studies in Entertainment Technology    2 units

Please see “Independent Studies” section.

2265   Arrange-2 Hours    AET 227D   Fria C T

Above section 2265 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 90A, Internship    1 unit

Transfer: CSU • Prerequisite: Student must be a continuing SMC student who has completed 6 or more units in the Entertainment Technology program. 2.0 grade point average and an approved internship with instructor prior to enrollment.

The Internship Program is designed to provide the student with on-site practical experience in a related field. Students spend a minimum of 60 hours during the term in a supervised facility. Exit internship evaluation, time log, and oral are required.

2266   Arrange-3 Hours    AET 227D   Fria C T

Above section 2266 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 90B, Internship    2 units

Transfer: CSU • Prerequisite: Student must be a continuing SMC student who has completed 6 or more units in the Entertainment Technology program. 2.0 grade point average and an approved internship with instructor prior to enrollment.

The Internship Program is designed to provide the student with on-site practical experience in a related field. Students spend a minimum of 120 hours during the term in a supervised facility. Exit internship evaluation, time log, and oral are required.

2267   Arrange-6 Hours    AET 227D   Fria C T

Above section 2267 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 90C, Internship    3 units

Transfer: CSU • Prerequisite: Student must be a continuing SMC student who has completed 6 or more units in the Entertainment Technology program. 2.0 grade point average and an approved internship with instructor prior to enrollment.

The Internship Program is designed to provide the student with on-site practical experience in a related field. Students spend a minimum of 180 hours during the term in a supervised design facility. Exit internship evaluation, time log, and an oral are required.

2268   Arrange-9 Hours    AET 227D   Fria C T

Above section 2268 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 91, Perspective Drawing    2 units

Transfer: CSU • Prerequisite: None.

This course focuses on the principles of three-dimensional drawing. Emphasis is placed on fundamental concepts such as diminution, foreshortening, convergence and shading. Concepts such as horizon lines, vanishing points, and picture planes will be covered. Perspective drawing methods will be applied to rendering interiors, exteriors, objects and figures.

2269   2:00p-6:05p M   AET 102   Brown S S

Above section 2269 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 92, Figure in Motion (3,3)    3 units

Transfer: CSU • Prerequisite: None.

This is the foundation course for traditional and computer animators to understand and draw the figure in motion. This course teaches the student to visualize and quick sketch the figure in three-dimensional as it moves through space. Emphasis is placed on construction, volume, key poses and gestures as the figure moves in a given action. Students will also develop portfolio drawings necessary for job interviews in the industry.

4217   4:30p-9:35p W   AET 233   Karol-Crowther C I

Above section 4217 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

ET 94, Color Theory and Application    2 units

Transfer: CSU • Prerequisite: None.

Students in this course will study the development of color perception, harmony, expression, visualization, and the application of color in traditional and digital imagery using a 2-D, 3-D, or 4-D format through a series of problem-solving exercises and projects.

2270   9:00a-1:05p M   AET 107   Brown S S

Above section 2270 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.

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